更新记录 Minecraft Beta & Preview -

有关 Minecraft 预览版和 Beta 版的信息:

  • 这些正在进行的版本可能不稳定,可能无法代表最终版本的质量
  • Minecraft Preview 可在 Xbox、Windows 10/11 和 iOS 设备上使用。更多信息可以在 aka.ms/PreviewFAQ
  • 该测试版可在Android(Google Play)上使用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 以获取详细说明

以下是本周Minecraft预览版和Beta版中的新功能列表!与往常一样,请搜索并报告您在 bugs.mojang.com 可能发现的任何错误,并向我们发送您的反馈



  • 现在可以再次按住方向键向左以在菜单中向左移动光标 (MCPE-155976)

  • Sculk Catalyst 体验从 20 点减少到 5 点
  • 红树林原木,红树林和剥离红树林木材现在可用于用木炭制作篝火(MCPE-157271)


  • 古代城市有更频繁的Sculk补丁生成(MCPE-154229)
  • Sculk 补丁功能现在可以放置在其他块类型上 (MCPE-156669)


  • 在人口稠密的服务器上长时间播放后,播放器纹理和 UI 元素不应再变为粉红色 (MCPE-105487)
  • 即时效果(药水、尖端箭)无法再应用于死亡生物和玩家
  • 玩家进入下界传送门时不再受到伤害,如果该入口位于Y=-21或以下(MCPE-154888)


  • 因此,以下音乐曲目现在在玄武岩三角洲播放(MCPE-70890)
  • 修复了记分板上的分数未正确排序的问题 (MCPE-141427)


  • 修复了使用 /kill 命令杀死鱼钩时会掉落战利品的错误 (MCPE-142329)


  • 修复了导致婴儿生物使用minecraft:behavior.sleep目标缩小的命中框的错误(MCPE-46040)
  • Allays和Beees现在不太可能被困在非全块中(MCPE-155777)
  • 看守现在可以检测到玩家在Sculk传感器(MCPE-155804)上偷袭)
  • Warden 现在可以让自己下降多达 20 个方块,而不仅仅是 3 个方块 (MCPE-158304)
  • Allays现在可以拾取耐用性与他们所持有的装甲不同(MCPE-158339))


  • 玩家的灵魂速度现在在灵魂沙上被正确激活和停用 (MCPE-157152)
  • 修复了导致health_boost显示错误生命值的错误,导致玩家在死亡时变得隐形且无法与世界互动


  • 修复了一个错误,如果生物保存的y位置大于或等于25,则可能导致生物无法加载到世界中


  • 交易时,村民根据输入插槽中的项目播放正确的声音 (MCPE-152555)


  • 古代城市中的骷髅头现在更好地匹配了它们在Java版中的方向(MCPE-153547)
  • 山羊号声音现在位于“设置”(MCPE-154885)中的“自动存储塔/注意块”声音类别中)



  • 使根定义中的事件筛选器能够独立于序列进行评估,或者在指定了 1.19.20 或更高版本的format_version时进行随机化


  • 修复了在 Xbox 和 PlayStation 上探索市场中的多个类别时崩溃的问题



  • 系统事件
    • WatchdogTerminate之前添加的事件 - 在发生关键脚本异常(例如脚本挂起)时关闭服务器。可取消以防止关机
    • 添加了枚举看门狗终止原因 - 指定看门狗终止的原因
    • 为基岩专用服务器上的看门狗配置的属性添加了新属性
      • 脚本-监视程序-启用-异常处理- 通过事件启用监视程序异常处理。在监视程序终止事件之前(默认值 = true)
      • 脚本-看门狗-启用-关机- 在发生未处理的看门狗异常时启用服务器关机(默认值 = true)
      • 脚本-监视程序-挂起-异常- 发生挂起时引发严重异常(默认值 = true)


  • 删除了组件我的世界:不可行走
  • “minecraft:explosion_resistance”重命名为“minecraft:destructible_by_explosion”,并将组件重新定义为布尔值或对象
    • 将组件设置为 true 将给出块的默认explosion_resistance,将其设置为 false 将使块在爆炸时坚不可摧
    • 将组件设置为对象将允许用户定义块对基础爆炸的抵抗力

Minecraft Beta & Preview -​

Posted: 20th July 2022

Information on the Minecraft Preview and Beta:

  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
A Minecraft screenshot showing increased sculk patches in an Ancient City.

Here's a list of what is new in this week's Minecraft Preview and Beta! As always, please search and report any bugs you may find at bugs.mojang.com and send us your feedback.

Features and Bug Fixes

Accessibility Features

  • D-Pad Left can now be held down again to move the cursor left in menus (MCPE-155976)


  • Reduced Sculk Catalyst experience drop from 20 to 5
  • Mangrove Log, Mangrove Wood, and Stripped Mangrove Wood can now be used to craft a Campfire with Charcoal (MCPE-157271)

Deep Dark

  • Ancient Cities have more frequent Sculk Patch generation (MCPE-154229)
  • Sculk Patch Features can now be placed on additional block types (MCPE-156669)


  • Player textures and UI elements should no longer turn pink after playing for an extended period time on highly populated servers (MCPE-105487)
  • Instantaneous effects (Potions, Tipped Arrows) can no longer be applied to dead mobs and players
  • Player no longer takes damage from entering a Nether portal if it is placed at Y=-21 or below (MCPE-154888)


  • So Below music track now plays in Basalt Deltas (MCPE-70890)
  • Fixed an issue where scores on scoreboards were not being ordered properly (MCPE-141427)


  • Fixed a bug where fishing hooks would drop loot when killed with the /kill command (MCPE-142329)


  • Fixed a bug causing baby mobs with the minecraft:behavior.sleep goal to have a shrunken hitbox (MCPE-46040)
  • Allays and Bees are now less likely to get stuck in non-full blocks (MCPE-155777)
  • Wardens can now detect a player sneaking on top of a Sculk Sensor (MCPE-155804)
  • Warden can now let itself fall up to 20 blocks down, instead of just 3 (MCPE-158304)
  • Allays can now pick up armor pieces with a different durability than the one they are holding (MCPE-158339)


  • Player’s Soul Speed is now properly activated and de-activated on Soul Sand (MCPE-157152)
  • Fixed a bug causing health_boost to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying

Stability and Performance

  • Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25


  • When trading, the Villager plays the correct sound based on the item in the input slot (MCPE-152555)

Vanilla Parity

  • Skulls in Ancient Cities now better match the orientation they have in Java Edition (MCPE-153547)
  • Goat Horn sound is now placed in the Jukebox/Note Blocks sound category in Settings (MCPE-154885)

Technical Updates


  • Enable event filters in the root definition to be evaluated independent of sequence or randomize when a format_version of 1.19.20 or higher is specified

Stability and Performance

  • Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation

Experimental Technical Features

GameTest Framework

  • System Events
    • Added event beforeWatchdogTerminate- Shuts down the server when a critical scripting exception occurs (e.g. script hang). Can be canceled to prevent shutdown
    • Added enum WatchdogTerminateReason- Specifies the reason for watchdog termination
    • Added new properties to propertiesfor watchdog configuration on Bedrock Dedicated Server
      • script-watchdog-enable-exception-handling- Enables watchdog exception handling via the events.beforeWatchdogTerminate event (default = true)
      • script-watchdog-enable-shutdown- Enables server shutdown in the case of an unhandled watchdog exception (default = true)
      • script-watchdog-hang-exception- Throws a critical exception when a hang occurs (default = true)


  • Removed the component minecraft:unwalkable
  • Renamed 'minecraft:explosion_resistance' to 'minecraft:destructible_by_explosion'and restructured the component to be either defined as a boolean or as an object
    • Setting the component to true will give the block the default explosion_resistance and setting it to false will make the block indestructible by explosion
    • Setting the component as an object will let users define the resistance of the block to a base explosion